Crafting Participatory Culture


What is Jenkins's theory that the author is referring to here? How might it apply to how audiences interact with the Minecraft game?

Jenkins defines this kind of culture as one in which fans and other consumers are invited to actively participate in the creation and circulation of new content. The way that this helps the audience interact with the Minecraft game is by having them actively participate in the game and the creation and circulation of new content.

How is Minecraft different to conventional computer games in terms of narrative and what kind of experience this offers gamers?

A user is both a 'producer' and a 'consumer' can be referenced as a 'prosumer'. Only about 10% of people produce material and 90% of people are still consumers. The fans can still have different levels of participation.

How did YouTube respond to this trend? Have a look at what YouTube offers to gamers by going to the site. Watch a PewDiePie and Ali A video as part of your research.

When the trend first came about in 2015 You Tube launched 'You Tube gaming' a website that specifically for content such as lets play videos with improved features such as live streaming. You Tube gamers such as PewDiePie have became inernet famous from sharing their gaming videos of them playing Minecraft and other games onto You Tube.

Who is Herobrine and Steve?

Herobine is the first mysterious Minecraft character, he would appear in peoples games without any reason, often scaring the players.

Steve is a character that can be controlled in Minecraft and previously confirmed on the 'profile' page near the skin change system.

Why did Mojang shut down Brandon Liatch's attempt to create a Minecraft 'film'?

Fans continued to produce their own stories that fit with the little information what Mojang provides consumers with, these games related videos received nearly twice as much engagement than any other categories on You Tube. Brandon Liatch wanted to create a live action part animation film based on the Minecraft world.

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